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Rendering Technologies from Crysis 3 (GDC 2013)
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
Decals - CRYENGINE 3 Manual - Documentation
POM Decal issue - Unreal Engine Forums
Decals - CRYENGINE 3 Manual - Documentation
Decal technique from Star Citizen - Page 6 — polycount
Confluence Mobile - Documentation
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns
Decals - CRYENGINE 3 Manual - Documentation
POM Decal issue - Unreal Engine Forums
Rendering Technologies from Crysis 3 (GDC 2013)
Decal technique from Star Citizen - Page 6 — polycount
Decals - CRYENGINE 3 Manual - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
Decal technique from Star Citizen - Page 5 — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
POM Decal issue - Unreal Engine Forums
POM Decals - Unreal Engine Forums
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Decal technique from Star Citizen - Page 5 — polycount
Confluence Mobile - Documentation
CryEngine and Star Citizen assets importing - SC-Rogues.com